

The toolkit also provides access to Creative Cloud's fonts library, storage, etc. 3D Asset LibraryĪn expanded library of thousands of customizable 3D assets to feed creatives' workflow. Soon available for Private Beta, Modeler is an innovative solution connecting VR and desktop for a more immersive design process and organic sculpting.

Users may have previously seen some of those assets on Substance Share or as part of the now discontinued Mood Packs before Adobe has updated them with the latest mask generators and added support for both Metal/Roughness and Specular/Gloss workflows. Industry-standard texturing tools Painter, Designer and Sampler create stylized or photorealistic images, breathing life into 3D designs. With 40 new smart materials, Substance Painter now includes over 80 assets to explore. The collection also includes thousands of models, textures, lighting systems, and other assets.īuilt for experienced 3D artists and beginners, the new Substance 3D Toolkit includes: StagerĪ new state-of-the-art tool to assemble 3D models, materials and lighting in a 3D scene and produce virtual photography. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.Adobe has launched Substance 3D, a suite of powerful 3D tools and services that use the power of artificial intelligence to eliminate much of the technical complexity of 3D design. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)Įmiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. If you've ever been curious about the power of these new software tools, look no further!

For starters, he will show how to setup your scene properly in both Marmoset and Substance Designer, and from there will be using a combination of both Substance Designer and Substance Painter to to create the material and fine details of the texture before taking the final result back into Marmoset where everything will be rendered.

In this course, Emiel Sleegers is going to be walking you through the process of texturing a suitcase asset using both Substance Designer and Substance Painter.
